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21. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Onictus wrote: Devon Weeks wrote: Quote: Just because your Deimos can lose to a faction BS does not mean it is balanced. It certainly can't be killed by anything smaller than that unless it was specifically and completely designed to kill...
- by Alex Tutuola - at 2013.08.23 04:54:00
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22. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Battlingbean wrote: Alex Tutuola wrote: Did I read this right? Are you trolling? The requirement to think when you fly makes a ship bad? Many people would tell you to stop flying, but please continue to do so! I look forward to looting...
- by Alex Tutuola - at 2013.08.22 23:39:00
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23. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Battlingbean wrote: Alex Tutuola wrote: It requires the ship be flown intelligently, but it has a niche. But again, that might be complicated for line members. :/ This is code for it is a bad ship. Did I read this right? Are y...
- by Alex Tutuola - at 2013.08.22 20:59:00
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24. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Onictus wrote: Alex Tutuola wrote: Eagle is going to be hard to call. It may be another muninn, in that it will depend heavily on the tactical genius of a fleet commander and disciplined line members that actually switch props when told, a...
- by Alex Tutuola - at 2013.08.22 19:31:00
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25. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: Alex Tutuola wrote: Onictus wrote: Mournful Conciousness wrote: Jerick Ludhowe wrote: On another note, I've spent a good amount of time in a Sac as of late and I must say that it is the king of Maar+plate setups...
- by Alex Tutuola - at 2013.08.22 19:16:00
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26. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Onictus wrote: Mournful Conciousness wrote: Jerick Ludhowe wrote: On another note, I've spent a good amount of time in a Sac as of late and I must say that it is the king of Maar+plate setups. My hams skills are kind **** so i'm only at ...
- by Alex Tutuola - at 2013.08.22 19:06:00
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27. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Alex Tutuola wrote: This is a problem with HAM damage projection against sig tanking cruisers, rather than the problem of MARs on the deimos. ~600 DPS nighthawk putting faction missiles on a cruiser with 150m ...
- by Alex Tutuola - at 2013.08.22 17:09:00
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28. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Phaade wrote: Devon Weeks wrote: Quote: It has to be an 'all other things being equal' argument. No, it doesn't. In Eve, it never has been. Quite frankly, most of the people arguing against the Deimos really seem to just be saying "OMG...
- by Alex Tutuola - at 2013.08.22 17:00:00
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29. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Kane Fenris wrote: Mournful Conciousness wrote: I guess you're talking about the Vaga? The fact that it has a strong capacitor allows it to zip about at 4000m/s for a very long time, with a very small sig radi...
- by Alex Tutuola - at 2013.08.21 23:06:00
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30. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Jerick Ludhowe wrote: Phaade wrote: The Deimos needs to be re-examined. It may not be Op in a fleet scenario, however solo / small gang it is simply too effective with local reppers. Check it out on the test server and you'll see how crazy...
- by Alex Tutuola - at 2013.08.19 17:31:00
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31. AFK Cloaking Collection Thread - in Player Features and Ideas Discussion [original thread]
Has anyone tried typing "Marco" into local? >.>
- by Alex Tutuola - at 2013.08.18 21:59:00
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32. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: When does the Ammunition Balancing Update is coming?! SoonGäó!
- by Alex Tutuola - at 2013.08.18 14:30:00
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33. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Leskit wrote: CCP has has fairly regular (weekly or better) replies, this one had a first day reply, that was it. We don't need to be coddled and babied, but no feedback is...well...no feedback. I wonder if he even uses medium guns, especiall...
- by Alex Tutuola - at 2013.08.18 01:26:00
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34. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Leskit wrote: Rise hasn't posted in this topic in 29 days. I don't think he's going to do anything here He's done this a few times in the HAC thread, too. I suppose he's decided the player base cannot be pleased, and he'll just put down w...
- by Alex Tutuola - at 2013.08.17 21:57:00
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35. Pirate Ship Designs - in Player Features and Ideas Discussion [original thread]
I think it would be sort of neat to see "uglies" in EVE. Ships where you can see that the pirates took the regular factions' ships, cut them up, and slapped different ones together, along with some other parts just for good measure. Want the drago...
- by Alex Tutuola - at 2013.08.17 20:21:00
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36. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Deacon Abox wrote: And, the quad beams and dual 150s stats are absolutely terrible. They need some buff in comparison to their larger brothers. Probably more range at the very least. The damage and fitting could stay tiered, but having the ran...
- by Alex Tutuola - at 2013.08.17 19:46:00
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37. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Aglais wrote: Naomi Knight wrote: yeah ccp take the lazy way and instead of looked at every rail size and ammo they just buffed everything the same way :I -dual 150mm still completly garbage -200mm only good if you want to fit a tank it ha...
- by Alex Tutuola - at 2013.08.12 17:47:00
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38. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Danny John-Peter wrote: People who think every fight is about ERMERGED I HAVE MOAR ALFA N DPS I WIN are just wrong. Exactly. That's why I think the eagle needs, in addition to it's current plans, a better speed to sig ratio so that it can ...
- by Alex Tutuola - at 2013.08.08 17:54:00
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39. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
I'm not asking for damage or engagement range; I'm talking about sig to speed, which is needed for cruisers to deal with battleship sized weaponry. For what is intended, I think the tank, damage, and projection are good. I just think it needs a li...
- by Alex Tutuola - at 2013.08.08 13:38:00
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40. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Devon Weeks wrote: I think part of problem is that you're expecting it do something it just isn't meant to do. Battlecruisers in general are sort of the natural predator of cruiser hulls. This is true, when discussing battlecruisers wieldi...
- by Alex Tutuola - at 2013.08.08 08:15:00
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